# Gild & Gather: Idle Kingdom A PvE idle fantasy MMO inspired by RuneScape-style profession systems. Gather, craft, and specialize — then join a guild, claim territory, and build something that lasts. Progress continues while you are away. ## Game Info - **Genre**: PvE idle fantasy MMO (RuneScape-esque professions) - **Platforms**: PC (Windows, macOS, Linux via Steam), web (play.gildandgather.com) - **Status**: In active development (alpha) - **Developer**: FlyLu Games - **Discord**: https://discord.gg/fKThk8YmM2 - **Website**: https://ggidle.com ## Core Systems - **MMO / Multiplayer**: A shared persistent world with other players. See them in the world, chat locally, inspect their profiles, and gather alongside them. - **RuneScape-esque Professions**: Skill-based gathering, crafting, and cooking. Progress through tiers of resources and recipes. No class lock-in — specialize through what you choose to do. - **Guilds & Guild Territories**: Guilds are the center of the game. Claim territory, take on contracts, run production chains, and rise together through seasonal goals and contribution. ## Key Documentation - [Product Vision & PRD](https://github.com/flylu-games/idle-fishing-electron/blob/main/docs/PRD.md) - [Design System](https://github.com/flylu-games/idle-fishing-electron/blob/main/docs/DESIGN.md) - [Domain Context](https://github.com/flylu-games/idle-fishing-electron/blob/main/docs/CONTEXT.md) - [Architecture Decisions (ADRs)](https://github.com/flylu-games/idle-fishing-electron/tree/main/docs/adr) - [Coding Conventions](https://github.com/flylu-games/idle-fishing-electron/blob/main/.github/copilot-instructions.md) - [Changelog](https://github.com/flylu-games/idle-fishing-electron/blob/main/CHANGELOG.md)